I find the most elegant way to deal with Google Maps objects from markers to polygons is to push them to a global array. The simplest popular method is merely to use this array for clearing all objects. The example below does that and references a separate InfoWindow array. Simply setMap null, close the windows, and if needed reset all the arrays to 0.
function clearOverlays() { for (var i in overlayArray ) { overlayArray[i].setMap(null); } for (var i in infowinArray ) { infowinArray[i].close(); } overlayArray.length = 0; infowinArray.length = 0; };
Though this will suffice for simple loop operations where you basically call back and forth a few items, I found that for more complex objects and maps, a fancier robust function is needed to manage. In my case, I am storing a “complex” polyline, that is many polyline path segments which must be individually rendered. For example if your path loops around a city, it’s clear you won’t be able to accomplish rendering that in one path. KML notation already recognizes this and so groups many LineSegments into a MultiGeometry structure. Manipulation of a KML layer’s stroke, color, etc is easy. Unfortunately Google Maps does not have a multigeo, and using a Polygon object will not suffice as it automatically draws in the end points. As well, your polylines may not necessarily connect but are associated with each other.
Here is my revised kitchen sink clear overlay function that offers a target and exclusion option.
- clearOverlays(“all”) will simply result in everything being removed.
- clearOverlays(20) or clearOverlays([20, 22, 25]) results in clearing only the targeted numbers being removed.
- clearOverlays(“all”, 20) or clearOverlays(“all”, [20, 22, 25]) results in everything except the number or array being targeted.
- Note you can’t do both such as clearOverlays(22, [80]), it will simply ignore the exclusion and go with the targeted item. Of course this is also illogical.
- The function takes into account, as in my case, whether you have an array within an array (“embedded”) as is required for grouping polylines or markers.
function clearOverlays(target, exclusion) { // this function to go a level down into the array of objects (polylines, etc) function removeObj(a) { if (typeof a[i].setMap == "function") { for (var i in a) { a[i].setMap(null); } } } if (target !== "all") { // just targeting something for removal if (typeof target == "number" || typeof target == "string") { for (var i in overlayArray) { if (overlayArray[i][0] == target) { removeObj(overlayArray[i][1]); } } } else { // if array for (var i in overlayArray) { if (inArray(overlayArray[i][0], target)) { if (typeof overlayArray[i][1].setMap == "function") { overlayArray[i][1].setMap(null); } else { removeObj(overlayArray[i][1]); } }; }; } } else { if (exclusion == "") { // target all, remove everything for (var i in overlayArray) { if (typeof overlayArray[i][1].setMap == "function") { overlayArray[i][1].setMap(null); } removeObj(overlayArray[i][1]); } } else { // target all but exclusions for (var i in overlayArray) { if (inArray(overlayArray[i][0], exclusion)) { //ignore } else { removeObj(overlayArray[i][1]); } } } }; function inArray(needle, haystack) { // needle being a string for (var i = 0; i < haystack.length; i++) { if (haystack[i] == needle) return true; } return false; } };